![]() ![]() That sense of “anything can happen” became a key tenet of Minecraft’s appeal. It’s almost impossibly opaque and complex, but the overlapping systems create a possibility space full of potential. Created by brothers Tarn and Zach Adams, DF is a sprawling simulation of cave civilization set in a complex procedural world that is generated from scratch every time you start a new game. The other game Notch mentioned in that first post, Dwarf Fortress, was already the toast of the indie gaming scene. The developers abandoned it shortly afterward, but it made an impact. ![]() It shared the blocky world-building and resource extraction, but it was designed as a team-based competitive title. Infiniminer was a game by Zach Barth and Chris Gengler that had an early build released earlier that year. “The main inspiration for this game is Infiniminer, but it's going to move in a more Dwarf Fortress way, gameplay wise. In May of 2009, a poster using the name “Notch” started a thread with a link to a Java applet that could be played in the browser for a new game he was working on, asking for feedback. Founded by Jordan Magnuson in 2005 and soon taken over by Derek Yu, the site hosted a blog as well as active forums where people would show off their works in progress. One of the hotbeds for this new generation of developers was The Independent Gaming Source, or Tigsource. New tools made it easier than ever for small teams to craft impressive titles. The indie game development scene was booming in the first decade of the 2000s.
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